Curriculum
- 6 Sections
- 90 Lessons
- Lifetime
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- Digital & Matte Paint15
- 1.0Sketching & Scribbling
- 1.1Lights & Shadow
- 1.2Shades & Peresctives
- 1.3Color Theory & Color Concepts
- 1.4Advance Photoshop
- 1.5Planning Idea & Conceptulisation
- 1.6Pen Tablet Training
- 1.7Working with Brushes & Pattern
- 1.8Managing Pen Pressure & Shortcut
- 1.9Digital Painting
- 1.10Image Selection & Cutout
- 1.11Composition Techniques
- 1.12Matte Painting
- 1.13Color Workflow & Workstyle
- 1.14Selection & Breakdown Flow
- Arch Design15
- 2.0Autodesk 3DS MAX or Blender
- 2.1Understanding Enviornment
- 2.2Creating Start to Finish Essentials
- 2.3Modeling & Designing
- 2.4Creating Interiors & Props
- 2.5Creating Exteriors & Enviornment
- 2.6Material & Texturing
- 2.7Working with Shaders
- 2.8Material Editor Vs Slate Mode
- 2.9Working with Lighting
- 2.10Arnold Lighting Vs RayTracing
- 2.11Standard Lights Vs Photometrics
- 2.12Advance Rendering
- 2.13Arnold Rendering Vs ScanLine
- 2.14Working with Enviornment & Effects
- Vehicle Design & VFX15
- 3.0Concepts of Aero Dynamics
- 3.1Fundamental Design Principles
- 3.2Vehicle Designs: LandRovers
- 3.3Sketching & Ideation Techniques
- 3.4Vehicle Components and Detailing
- 3.5Vehicle Designs: WaterCrafts
- 3.6Floatable Designs Vs Submarines
- 3.7Ergonomics and User Experience
- 3.8Vehicle Designs: AirCrafts
- 3.9Air Float Dynamics: Helecopters
- 3.10AirPlane & Jets Dynamic Swings
- 3.11Design Simulation & VFX
- 3.12Creating Fluids & Dynamics
- 3.13P-Flow Particle Systems
- 3.14Simulating Rigid & Soft Bodies
- Character Design15
- 4.0Introduction to 3D Character Design
- 4.1Character Design & Modelling
- 4.2Understanding Character Anatomy
- 4.3Quadraped’s Vs Biped’s Designs
- 4.4Animal and creature anatomy
- 4.5Character Rigging & Skinning
- 4.6UVW Wrap & UnWraping
- 4.7Working with IK & FK Controls
- 4.8Designing Hair & Fur Artifets
- 4.9Animation Tools & Timelines
- 4.10Constrains, Wireframes & Solvers
- 4.11Facial Expression & Jestures
- 4.12Simulation Hair & Fur for Models
- 4.13Walk Cycle, Body Motion & Lip Sync
- 4.14Cloth Designing & Simultion
- MudMot Design15
- 5.0Advance Character Design
- 5.1Modelling, Sculpting & Texturing
- 5.2Sculpting Humans & Creatures
- 5.3Working with Subdivision Modelling
- 5.4Working with Layers and Subdivision
- 5.5Advance Sculpting Techniques
- 5.6UV Mapping and Texturing
- 5.7Layer Sculpting & Stencils
- 5.8Character Rigging and Control Rigs
- 5.9Advance Rigging & Animation
- 5.10Character LifeCycle
- 5.11Creating Portfolio & Props
- 5.12Motion Capture Data Workflow
- 5.13Animating Characters
- 5.14Physics & Dynamics in MotionBuilder
- Story Execution15
- 6.0Pipeline for 3D Animated Films
- 6.1StoryTelling & Concept Development
- 6.2Animatic Creations & Art Direction
- 6.3Modelling Characters & Enviornments
- 6.4Prop Modelling & Assets Management
- 6.5UV Unwrapping, Shading & Materials
- 6.6Character & Vehicle Rigging Process
- 6.7Skinning & Animation Fundamentals
- 6.8Character Animation & Expressions
- 6.9Simulating Cloths, Hair & Fur’s
- 6.10Advnce Lighting & Rendering
- 6.11Enviornment Simulation Designs
- 6.12Fire, Water, Smoke & Explosions
- 6.13Compositing and Post-Production
- 6.14Portfolio Development & Careers