6 Sections
90 Lessons
52 Weeks
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Digital & Matte Painting
15
1.1
Sketching & Scribbling
1.2
Lights & Shadow
1.3
Shades & Peresctives
1.4
Color Theory & Color Concepts
1.5
Advance Photoshop
1.6
Planning Idea & Conceptulisation
1.7
Pen Tablet Training
1.8
Working with Brushes & Pattern
1.9
Managing Pen Pressure & Shortcut
1.10
Digital Painting
1.11
Image Selection & Cutout
1.12
Composition Techniques
1.13
Matte Painting
1.14
Color Workflow & Work Style
1.15
Selection & Breakdown Flow
Arch Designing
15
2.1
Autodesk 3D’s MAX or Blender
2.2
Understanding Environment
2.3
Creating Start to Finish
2.4
Essentials Modeling & Designing
2.5
Creating Interiors & Props
2.6
Creating Exteriors & Environment
2.7
Material & Texturing
2.8
Working with Shaders
2.9
Material Editor Vs Slate Mode
2.10
Working with Lighting
2.11
Arnold Lighting Vs RayTracing
2.12
Standard Lights Vs Photometrics
2.13
Advance Rendering
2.14
Arnold Rendering Vs ScanLine
2.15
Working with Environment & Effects
Vehicle Design & VFX
15
3.1
Concepts of Aero Dynamics
3.2
Fundamental Design Principles
3.3
Vehicle Designs: LandRovers
3.4
Sketching & Ideation Techniques
3.5
Vehicle Components and Detailing
3.6
Vehicle Designs: WaterCraft’s
3.7
Floatable Designs Vs Submarines
3.8
Ergonomics and User Experience
3.9
Vehicle Designs: Aircraft’s
3.10
Air Float Dynamics: Helicopters
3.11
Airplane & Jets Dynamic Swings
3.12
Design Simulation & VFX
3.13
Creating Fluids & Dynamics
3.14
P-Flow Particle Systems
3.15
Simulating Rigid & Soft Bodies
Character Design
15
4.1
Introduction to 3D Character Design
4.2
Character Design & Modelling
4.3
Understanding Character Anatomy
4.4
Quadraped’s Vs Biped’s Designs
4.5
Animal and creature anatomy
4.6
Character Rigging & Skinning
4.7
UVW Wrap & UnWraping
4.8
Working with IK & FK Controls
4.9
Designing Hair & Fur Artifets
4.10
Animation Tools & Timelines
4.11
Constrains, Wireframes & Solvers
4.12
Facial Expression & Jestures
4.13
Simulation Hair & Fur for Models
4.14
Walk Cycle, Body Motion & Lip Sync
4.15
Cloth Designing & Simultion
MudMot Design
15
5.1
Advance Character Design
5.2
Modelling, Sculpting & Texturing
5.3
Sculpting Humans & Creatures
5.4
Working with Subdivision Modelling
5.5
Working with Layers and Subdivision
5.6
Advance Sculpting Techniques
5.7
UV Mapping and Texturing
5.8
Layer Sculpting & Stencils
5.9
Character Rigging and Control Rigs
5.10
Advance Rigging & Animation
5.11
Character LifeCycle
5.12
Creating Portfolio & Props
5.13
Motion Capture Data Workflow
5.14
Animating Characters
5.15
Physics & Dynamics in MotionBuilder
Story Execution
15
6.1
Pipeline for 3D Animated Films
6.2
StoryTelling & Concept Development
6.3
Cinematic Creations & Art Direction
6.4
Modelling Characters & Environments
6.5
Prop Modelling & Assets Management
6.6
UV Unwrapping, Shading & Materials
6.7
Character & Vehicle Rigging Process
6.8
Skinning & Animation Fundamentals
6.9
Character Animation & Expressions
6.10
Simulating Cloths, Hair & Fur’s
6.11
Advance Lighting & Rendering
6.12
Environment Simulation Designs
6.13
Fire, Water, Smoke & Explosions
6.14
Compositing and Post-Production
6.15
Portfolio Development & Careers
Xtreme 3D Animation
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