Course Description:
Zbrush Substance Pro is a comprehensive course designed to provide students with an in-depth understanding of 3D modeling, sculpting, texturing, and rendering using Zbrush and Substance Painter. This course is ideal for beginners who are new to the world of 3D modeling, as well as professionals who are looking to enhance their skills and knowledge.
The course covers a wide range of topics, including an introduction to modern 3D modeling and sculpting, an overview of the tools and managing interface, sculpting techniques using tools and sub-tools, working with Zsphere and selections, and modeling props from basics. Students will also learn how to use brushes and sub-divisioning, work with stamping structures, and use fast modeling techniques for beginners.
The course also covers advanced sculpting techniques, importing and restructuring models, and advanced modeling with Zsphere, selections, maskings, and polygroups. Students will also learn about advanced ZModeler brushes, subdivision modeling, modeling with DynaMesh and Sculptris Pro, and sculpting details for texture baking.
In addition, the course covers how to visualize and analyze models, Zbrush exporting, and how to put it all together with modeling. The course also covers Substance Painter, a powerful asset texturing tool that enables users to create and modify materials and textures with ease.
Students will learn about the Substance Painter interface, how to work with UVs, materials, and vertex colors, and how to work with shelves, saving, and creating sub-shelves. They will also learn about baking maps, applying materials and layers, modifying channels, transform tools, and projection. Students will also learn about brushes, symmetry, stencils, alpha, layer effects, and the concepts of rendering and exporting.
Finally, the course covers Substance Designer, a tool used for authoring materials and creating advanced textures. Students will learn about the Substance Designer interface and settings, packages, graphs, atomic nodes, and connections. They will also learn about texture baking, importing meshes and maps, working with the export bake dialogue, atomic nodes such as blend, grunge, gradient, and dirt, and building new material with wrap and shape. The course also covers Substance Published, importing, and exporting.
Overall, this course provides students with a comprehensive understanding of 3D modeling, sculpting, texturing, and rendering using Zbrush and Substance Painter, enabling them to create high-quality 3D assets for games, films, and other applications.
Course Outcomes:
Upon completing the Zbrush Substance Pro course, students will have achieved the following learning outcomes:
- Gain proficiency in 3D modeling, sculpting, and texturing: Students will have a strong understanding of the fundamental concepts and techniques of 3D modeling, sculpting, and texturing, and will be able to use Zbrush and Substance Painter tools to create high-quality assets.
- Develop advanced sculpting techniques: Students will learn advanced sculpting techniques such as DynaMesh, Sculptris Pro, and Subdivision modeling, enabling them to create complex models with intricate details and textures.
- Learn advanced modeling with Zsphere: Students will learn how to use Zsphere to create complex models with ease, including advanced techniques such as selections, maskings, and polygroups.
- Master Substance Painter: Students will become proficient in using Substance Painter to create and modify materials and textures with ease, and will be able to work with UVs, materials, and vertex colors.
- Create realistic 3D materials: Students will learn how to use Substance Designer to create the most realistic 3D materials with lifelike control, using atomic nodes such as blend, grunge, gradient, and dirt.
- Visualize and analyze models: Students will learn how to visualize and analyze models using Zbrush, and will be able to export models for use in games, films, and other applications.
- Develop a strong understanding of layer effects: Students will gain an understanding of layer effects and how they can be used to create complex textures and materials.
- Enhance their professional portfolio: By the end of the course, students will have created a variety of 3D assets, including models, textures, and materials, that they can use to enhance their professional portfolio.
- Collaborate and share work: Students will be able to collaborate with other artists and share their work using Substance Published.
- Develop problem-solving skills: Throughout the course, students will encounter challenges and learn to solve problems, developing critical thinking and problem-solving skills that can be applied in their future work.
Overall, students completing the Zbrush Substance Pro course will be well-equipped with the skills and knowledge necessary to create high-quality 3D assets and enhance their careers in the field of 3D modeling and animation.
Technologies Covered:
- Zbrush
- Adobe Substance
Career Path:
Here are some potential career paths for students who complete the Zbrush Substance Pro course:
- 3D Modeler: 3D Modelers use Zbrush to create digital models of characters, environments, props, and other assets for use in video games, films, television shows, and other media.
- Texture Artist: Texture Artists use Substance Painter to create textures and materials for 3D models, ensuring that they look realistic and are properly lit and shaded.
- Concept Artist: Concept Artists use Zbrush to create 3D models of characters and environments based on sketches and concept art, bringing them to life in a 3D space.
- Game Artist: Game Artists create 3D assets for video games, including characters, environments, props, and other assets.
- Visual Effects (VFX) Artist: VFX Artists use Zbrush to create 3D models and assets for use in film and television productions, working closely with directors and producers to bring their vision to life.
- Architectural Visualization Artist: These artists use Zbrush and Substance Painter to create 3D models of architectural designs, allowing clients to visualize their projects in a 3D space.
- Product Designer: Product Designers use Zbrush to create 3D models of products for use in advertising and marketing, ensuring that they look realistic and are accurately represented.
- Toy Designer: Toy Designers use Zbrush to create 3D models of toys and other consumer products, bringing them to life in a 3D space and ensuring that they are properly designed for manufacturing.
- Medical Visualization Artist: These artists use Zbrush to create 3D models of medical equipment, organs, and other structures for use in medical education and training.
- 3D Printing Specialist: 3D Printing Specialists use Zbrush and Substance Painter to create 3D models of products and other assets for use in 3D printing, ensuring that they are properly designed and can be manufactured accurately.
Overall, the skills and knowledge gained from the Zbrush Substance Pro course can be applied to a wide variety of career paths in the fields of 3D modeling, animation, and digital design, making it a highly valuable course for anyone looking to pursue a career in these industries.
Duration & Schedule:
- Course Duration: 4 Months
- Session Duration: 1.5 Hrs per session
- Classes: Alternate Days Basis – M.W.F or T.T.S
Additional Time for Question & Answer, Brain Storming & Group Discussion
Fees & Payments:
- Plan I – Total Sum Payable: ₹ 30,000/- @ One Go
- Plan II – Down Payment: ₹ 15,000/- first month, then ₹ 10,000/- x 2 month
- Plan III – Down Payment: ₹ 10,000/- first month, then ₹ 10,000/- x 3 month
Course Features
- Lectures 40
- Quizzes 0
- Duration Lifetime access
- Skill level All levels
- Language English
- Students 289
- Assessments Yes