
₹ ₹240,000.00
₹199,000.00
/-
Course Duration: 2 Year
Sessions: MWF / TTS
Sessions Duration: 1.5 hrs
Language: English, Hindi
Lifetime Career Assistance
No Cost EMI: 24 Months
100% positive reviews
Overview
Curriculum
- 12 Sections
- 180 Lessons
- 104 Weeks
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- Digital & Matte Painting15
- 1.1Sketching & Scribbling
- 1.2Lights & Shadow
- 1.3Shades & Perspectives
- 1.4Color Theory & Color Concepts
- 1.5Advance Photoshop
- 1.6Planning Idea & Conceptualization
- 1.7Pen Tablet Training
- 1.8Working with Brushes & Pattern
- 1.9Managing Pen Pressure & Shortcut
- 1.10Digital Painting
- 1.11Image Selection & Cutout
- 1.12Composition Techniques
- 1.13Matte Painting
- 1.14Color Workflow & Work Style
- 1.15Selection & Breakdown Flow
- Arch Designing15
- 2.1Autodesk 3DS MAX or Blender
- 2.2Understanding Environment
- 2.3Creating Start to Finish Essentials
- 2.4Modeling & Designing
- 2.5Creating Interiors & Props
- 2.6Creating Exteriors & Environment
- 2.7Material & Texturing
- 2.8Working with Shader’s
- 2.9Material Editor Vs Slate Mode
- 2.10Working with Lighting
- 2.11Arnold Lighting Vs Ray Tracing
- 2.12Standard Lights Vs Photo Metrics
- 2.13Advance Rendering
- 2.14Arnold Rendering Vs ScanLine
- 2.15Working with Environment & Effects
- Vehicle Design & VFX15
- 3.1Concepts of Aerodynamics
- 3.2Fundamental Design Principles
- 3.3Vehicle Designs: Land Rovers
- 3.4Sketching & Ideation Techniques
- 3.5Vehicle Components and Detailing
- 3.6Vehicle Designs: Watercraft
- 3.7Floatable Designs Vs Submarines
- 3.8Ergonomics and User Experience
- 3.9Vehicle Designs: Aircraft
- 3.10Air Float Dynamics: Helicopters
- 3.11Airplane & Jets Dynamic Swings
- 3.12Design Simulation & VFX
- 3.13Creating Fluids & Dynamics
- 3.14P-Flow Particle Systems
- 3.15Simulating Rigid & Soft Bodies
- Character Designing15
- 4.1Introduction to 3D Character Design
- 4.2Character Design & Modelling
- 4.3Understanding Character Anatomy
- 4.4Quadruped’s Vs Biped’s Designs
- 4.5Animal and creature anatomy
- 4.6Character Rigging & Skinning
- 4.7UVW Wrap & Unwrapping
- 4.8Working with IK & FK Controls
- 4.9Designing Hair & Fur Artifacts
- 4.10Animation Tools & Timelines
- 4.11Constrains, Wire-frames & Solvers
- 4.12Facial Expression & Gestures
- 4.13Simulation Hair & Fur for Models
- 4.14Walk Cycle, Body Motion & Lip Sync
- 4.15Cloth Designing & Simulation
- MudMot Designing15
- 5.1Advance Character Design
- 5.2Modelling, Sculpting & Texturing
- 5.3Sculpting Humans & Creatures
- 5.4Working with Subdivision Modelling
- 5.5Working with Layers and Subdivision
- 5.6Advance Sculpting Techniques
- 5.7UV Mapping and Texturing
- 5.8Layer Sculpting & Stencils
- 5.9Character Rigging and Control Rigs
- 5.10Advance Rigging & Animation
- 5.11Character Lifecycle
- 5.12Creating Portfolio & Props
- 5.13Motion Capture Data Workflow
- 5.14Animating Characters
- 5.15Physics & Dynamics in MotionBuilder
- Story & Expression15
- 6.1Pipeline for 3D Animated Films
- 6.2Story-telling & Concept Development
- 6.3Animistic Creations & Art Direction
- 6.4Modelling Characters & Environments
- 6.5Prop Modelling & Assets Management
- 6.6UV Unwrapping, Shading & Materials
- 6.7Character & Vehicle Rigging Process
- 6.8Skinning & Animation Fundamentals
- 6.9Character Animation & Expressions
- 6.10Simulating Cloths, Hair & Fur’s
- 6.11Advance Lighting & Rendering
- 6.12Environment Simulation Designs
- 6.13Fire, Water, Smoke & Explosions
- 6.14Compositing and Post-Production
- 6.15Portfolio Development & Careers
- Zbrush & Substance15
- 7.1Z-Brush: Digital Sculpting Overview
- 7.2Basic Sculpting Tools & Sub-tools
- 7.3zSpheres & Base Mesh Creation
- 7.4Dyna-Mesh & Mesh Editing
- 7.5Advance Sculpting Techniques
- 7.6Re-topology & Optimizing Mesh
- 7.7Fiber Mesh for Hair & Fur Creation
- 7.8Substance: Painter & Designer
- 7.9Smart Materials & Generators
- 7.10Advance Texturing Techniques
- 7.11Procedural Texture Creation
- 7.12Generators, Filters & Blends
- 7.13Masking & Blending Techniques
- 7.14Substance Integration & Export
- 7.15CGI Industry & Future Trends
- Games Assets Designing15
- 8.1Planning the Game Flow for Assets
- 8.2Organize & Manage Asset Creation
- 8.3Creating Concept Sketches & Ideas
- 8.4UV Mapping & Unwrapping
- 8.5High Poly Vs Low Poly Modeling
- 8.6Optimizing UV Layouts & LOD’s
- 8.7Props & Weapons Design for Games
- 8.8Character Designs for Games
- 8.9Building, Terrain, Foliage & Rocks
- 8.10HDR Lighting & Maps for Games
- 8.11Game Engines Asset Integration
- 8.12Modular Asset Kits for Scenes
- 8.13VFX & Particles Game Assets
- 8.14Asset Packaging & Deployment
- 8.15Game Ready Asset Designing
- Games Level Designing15
- 9.1Game Level Design Fundamentals
- 9.2Unreal Engine: Project Setup
- 9.3Introduction to Lights Level Design
- 9.4Environment Arts & Set Designs
- 9.5Terrains & Landscapes Designs
- 9.6Materials & Texturing: PBR Materials
- 9.7Game Level: FPS, RPG’s, Open World
- 9.8Navigation & AI in Level Design
- 9.9Creating Puzzles & Mechanics
- 9.10Level Optimization Techniques
- 9.11Adding Post Processing & VFX
- 9.12Working with Audio in Level Design
- 9.13Testing & Iterating Level Designs
- 9.14Deploy: PC, PlayStation, Xbox & Mobile
- 9.15Designing & Building Game Level
- BluePrint Programming15
- 10.1Introduction to BluePrint Programming
- 10.2Extending BluePrint Classes & Types
- 10.3Variables, Functions & Macros
- 10.4Event-Driven Programming BluePrints
- 10.5Components & Actor Management
- 10.6Character Movement & Animation
- 10.7AI Behavior & Scripting: BluePrints
- 10.8Working with HUD’s & UI in BluePrints
- 10.9BluePrint Multiplayer & Networking
- 10.10Level Design & BluePrint Integration
- 10.11Saving Loading Data in BluePrints
- 10.12Scripting Complex Mechanics Quests
- 10.13Debugging & Optimizing BluePrints
- 10.14Advance BluePrint Techniques
- 10.15Game System with BluePrints
- Advance Programming15
- 11.1Complete Programming Basis
- 11.2Setting up Unreal Engine Environment
- 11.3GameMode, GameState & PlayState
- 11.4Collision & Physics in C++
- 11.5Building & Packaging Projects
- 11.6XR for Mobile: ARKit and ARCore
- 11.7OpenGL & DirectX: GLFW or API
- 11.8Vertex & Fragment Shader’s: GLSL & HLSL
- 11.9Depth & Stencil Buffering Volumes
- 11.10Advance Ray-Tracing & Global Illumination
- 11.11Mixed Reality Development for UX
- 11.12XR for Mobile: ARKit and ARCore
- 11.13Audio & Sound Design for XR 3D
- 11.14Prototyping and Testing XR Apps
- 11.15AI-driven XR Experiences (AI + AR/VR)
- Critical Thinking & Analysis15
- 12.1Game Design Theory and Analysis
- 12.2Game Narrative and Storytelling
- 12.3Player Experience and Psychology
- 12.4Ethics in Game Design & Narratives
- 12.5Games as Art and Cultural Expression
- 12.6Game Genres and Their Impact
- 12.7Game Systems and Economy Design
- 12.8Multiplayer and Dynamics in Games
- 12.9Technologies: Innovation & Constraints
- 12.10UI & UX Designs for Games
- 12.11Analyzing Games: Puzzle & Challenges
- 12.12Games Through Cultural Lenses
- 12.13Game Criticism: Evaluating Reviews
- 12.14Game Testing & Iterations
- 12.15Future of Gaming: Innovations
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₹ ₹240,000.00
₹199,000.00
/-