12 Sections
180 Lessons
104 Weeks
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Digital & Matte Painting
15
1.1
Sketching & Scribbling
1.2
Lights & Shadow
1.3
Shades & Perspectives
1.4
Color Theory & Color Concepts
1.5
Advance Photoshop
1.6
Planning Idea & Conceptualization
1.7
Pen Tablet Training
1.8
Working with Brushes & Pattern
1.9
Managing Pen Pressure & Shortcut
1.10
Digital Painting
1.11
Image Selection & Cutout
1.12
Composition Techniques
1.13
Matte Painting
1.14
Color Workflow & Work Style
1.15
Selection & Breakdown Flow
Arch Designing
15
2.1
Autodesk 3DS MAX or Blender
2.2
Understanding Environment
2.3
Creating Start to Finish Essentials
2.4
Modeling & Designing
2.5
Creating Interiors & Props
2.6
Creating Exteriors & Environment
2.7
Material & Texturing
2.8
Working with Shader’s
2.9
Material Editor Vs Slate Mode
2.10
Working with Lighting
2.11
Arnold Lighting Vs Ray Tracing
2.12
Standard Lights Vs Photo Metrics
2.13
Advance Rendering
2.14
Arnold Rendering Vs ScanLine
2.15
Working with Environment & Effects
Vehicle Design & VFX
15
3.1
Concepts of Aerodynamics
3.2
Fundamental Design Principles
3.3
Vehicle Designs: Land Rovers
3.4
Sketching & Ideation Techniques
3.5
Vehicle Components and Detailing
3.6
Vehicle Designs: Watercraft
3.7
Floatable Designs Vs Submarines
3.8
Ergonomics and User Experience
3.9
Vehicle Designs: Aircraft
3.10
Air Float Dynamics: Helicopters
3.11
Airplane & Jets Dynamic Swings
3.12
Design Simulation & VFX
3.13
Creating Fluids & Dynamics
3.14
P-Flow Particle Systems
3.15
Simulating Rigid & Soft Bodies
Character Designing
15
4.1
Introduction to 3D Character Design
4.2
Character Design & Modelling
4.3
Understanding Character Anatomy
4.4
Quadruped’s Vs Biped’s Designs
4.5
Animal and creature anatomy
4.6
Character Rigging & Skinning
4.7
UVW Wrap & Unwrapping
4.8
Working with IK & FK Controls
4.9
Designing Hair & Fur Artifacts
4.10
Animation Tools & Timelines
4.11
Constrains, Wire-frames & Solvers
4.12
Facial Expression & Gestures
4.13
Simulation Hair & Fur for Models
4.14
Walk Cycle, Body Motion & Lip Sync
4.15
Cloth Designing & Simulation
MudMot Designing
15
5.1
Advance Character Design
5.2
Modelling, Sculpting & Texturing
5.3
Sculpting Humans & Creatures
5.4
Working with Subdivision Modelling
5.5
Working with Layers and Subdivision
5.6
Advance Sculpting Techniques
5.7
UV Mapping and Texturing
5.8
Layer Sculpting & Stencils
5.9
Character Rigging and Control Rigs
5.10
Advance Rigging & Animation
5.11
Character Lifecycle
5.12
Creating Portfolio & Props
5.13
Motion Capture Data Workflow
5.14
Animating Characters
5.15
Physics & Dynamics in MotionBuilder
Story & Expression
15
6.1
Pipeline for 3D Animated Films
6.2
Story-telling & Concept Development
6.3
Animistic Creations & Art Direction
6.4
Modelling Characters & Environments
6.5
Prop Modelling & Assets Management
6.6
UV Unwrapping, Shading & Materials
6.7
Character & Vehicle Rigging Process
6.8
Skinning & Animation Fundamentals
6.9
Character Animation & Expressions
6.10
Simulating Cloths, Hair & Fur’s
6.11
Advance Lighting & Rendering
6.12
Environment Simulation Designs
6.13
Fire, Water, Smoke & Explosions
6.14
Compositing and Post-Production
6.15
Portfolio Development & Careers
Zbrush & Substance
15
7.1
Z-Brush: Digital Sculpting Overview
7.2
Basic Sculpting Tools & Sub-tools
7.3
zSpheres & Base Mesh Creation
7.4
Dyna-Mesh & Mesh Editing
7.5
Advance Sculpting Techniques
7.6
Re-topology & Optimizing Mesh
7.7
Fiber Mesh for Hair & Fur Creation
7.8
Substance: Painter & Designer
7.9
Smart Materials & Generators
7.10
Advance Texturing Techniques
7.11
Procedural Texture Creation
7.12
Generators, Filters & Blends
7.13
Masking & Blending Techniques
7.14
Substance Integration & Export
7.15
CGI Industry & Future Trends
Games Assets Designing
15
8.1
Planning the Game Flow for Assets
8.2
Organize & Manage Asset Creation
8.3
Creating Concept Sketches & Ideas
8.4
UV Mapping & Unwrapping
8.5
High Poly Vs Low Poly Modeling
8.6
Optimizing UV Layouts & LOD’s
8.7
Props & Weapons Design for Games
8.8
Character Designs for Games
8.9
Building, Terrain, Foliage & Rocks
8.10
HDR Lighting & Maps for Games
8.11
Game Engines Asset Integration
8.12
Modular Asset Kits for Scenes
8.13
VFX & Particles Game Assets
8.14
Asset Packaging & Deployment
8.15
Game Ready Asset Designing
Games Level Designing
15
9.1
Game Level Design Fundamentals
9.2
Unreal Engine: Project Setup
9.3
Introduction to Lights Level Design
9.4
Environment Arts & Set Designs
9.5
Terrains & Landscapes Designs
9.6
Materials & Texturing: PBR Materials
9.7
Game Level: FPS, RPG’s, Open World
9.8
Navigation & AI in Level Design
9.9
Creating Puzzles & Mechanics
9.10
Level Optimization Techniques
9.11
Adding Post Processing & VFX
9.12
Working with Audio in Level Design
9.13
Testing & Iterating Level Designs
9.14
Deploy: PC, PlayStation, Xbox & Mobile
9.15
Designing & Building Game Level
BluePrint Programming
15
10.1
Introduction to BluePrint Programming
10.2
Extending BluePrint Classes & Types
10.3
Variables, Functions & Macros
10.4
Event-Driven Programming BluePrints
10.5
Components & Actor Management
10.6
Character Movement & Animation
10.7
AI Behavior & Scripting: BluePrints
10.8
Working with HUD’s & UI in BluePrints
10.9
BluePrint Multiplayer & Networking
10.10
Level Design & BluePrint Integration
10.11
Saving Loading Data in BluePrints
10.12
Scripting Complex Mechanics Quests
10.13
Debugging & Optimizing BluePrints
10.14
Advance BluePrint Techniques
10.15
Game System with BluePrints
Advance Programming
15
11.1
Complete Programming Basis
11.2
Setting up Unreal Engine Environment
11.3
GameMode, GameState & PlayState
11.4
Collision & Physics in C++
11.5
Building & Packaging Projects
11.6
XR for Mobile: ARKit and ARCore
11.7
OpenGL & DirectX: GLFW or API
11.8
Vertex & Fragment Shader’s: GLSL & HLSL
11.9
Depth & Stencil Buffering Volumes
11.10
Advance Ray-Tracing & Global Illumination
11.11
Mixed Reality Development for UX
11.12
XR for Mobile: ARKit and ARCore
11.13
Audio & Sound Design for XR 3D
11.14
Prototyping and Testing XR Apps
11.15
AI-driven XR Experiences (AI + AR/VR)
Critical Thinking & Analysis
15
12.1
Game Design Theory and Analysis
12.2
Game Narrative and Storytelling
12.3
Player Experience and Psychology
12.4
Ethics in Game Design & Narratives
12.5
Games as Art and Cultural Expression
12.6
Game Genres and Their Impact
12.7
Game Systems and Economy Design
12.8
Multiplayer and Dynamics in Games
12.9
Technologies: Innovation & Constraints
12.10
UI & UX Designs for Games
12.11
Analyzing Games: Puzzle & Challenges
12.12
Games Through Cultural Lenses
12.13
Game Criticism: Evaluating Reviews
12.14
Game Testing & Iterations
12.15
Future of Gaming: Innovations
Mastro 3D Games Designing
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