2 Sections
30 Lessons
26 Weeks
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2D Designing
15
1.1
Adobe Illustrator
1.2
Working with Vector Design
1.3
Creating Isometric 3D
1.4
Adobe Photoshop
1.5
Working with Images & Painting
1.6
Filters, Brushes & Patterns
1.7
Adobe Animate
1.8
Animation Timeline & Nesting
1.9
Working with Symbols & Frames
1.10
Adobe Character
1.11
Designing Characters & Gesture
1.12
Animation Expressions & VoiceOver
1.13
Adobe Audition
1.14
Audio Enhancements & Effects
1.15
Mixing & Managing BG Scores
Games Programming
15
2.1
Programming Concepts
2.2
Game Logic’s & Ideas
2.3
Working with Game Assets
2.4
4 Pillars of Programming
2.5
Variables & Data Types
2.6
Decisions & Loops
2.7
Procedural Programming
2.8
Functions & Parameters
2.9
WaterFlow Coding Effect
2.10
OOPS Programming
2.11
Working with Classes
2.12
Method & Properties
2.13
Canvas Programming
2.14
Working with Network Basics
2.15
3D Vs 2D : Web OpenGL
Swift 2D Games Designing
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